# Resources For Teachers

#### Markov

Topics: two-way tables, conditional probability
Grade levels: 8 and up

Students play Roshambo against the evil Dr. Markov. If they win, they can save a captive dog. Students can improve their odds of winning by analyzing data in a two-way frequency table and recognizing the patterns in Markov's actions.

Teacher Resources

#### Proximity

Topics: linear models
Grade levels: 6 and up

Students shoot a ball and earn higher scores the closer they are to hitting a target. They can improve their scores by interpreting data from the linear model that relates the distance of the target to how hard they shoot.

Teacher Resources

#### CartWeight

Topics: linear models
Grade levels: 6 and up

Students guess the total weight of a cart loaded with a given number of bricks. This requires them to interpret and apply data from the linear model.

Teacher Resources

#### Shuffleboard

Topics: linear models
Grade levels: 6 and up

Students try to push disks using varying amounts of force and earn higher scores when they land on a pad without falling off. They learn to interpret data from the linear model relating the distance to the amount of push.

Teacher Resources

#### Floyd's of Fargo

Topics: linear and quadratic models
Grade levels: 7 and up

Students find the optimal price for an insurance company premium in this game by interpreting data and applying their understanding of linear and quadratic models.

Teacher Resources

#### Lunar Lander

Topics: rational expressions, polynomials
Grade levels: 6 and up

Students develop their skills with polynomial and rational expressions to create formulas that evaluate lunar landings.

Teacher Resources

#### Chainsaw

Topics: linear equations, mathematical expressions
Grade levels: 6 and up

Students use a virtual chainsaw to cut logs to a target length while using the least amount of fuel. The game initially does not produce a score. Students design and test scoring formulas to use in a chainsaw tournament.

Teacher Resources

#### Ship Odyssey

Topics: distributions, measures of central tendency, variability, sample size
Grade levels: 6 and up

Students send rats down as scouts to locate a sunken treasure. The rats produce different estimates of the treasure's location. The challenge is to figure out how to use these 'noisy' data to locate the treasure.

Teacher Resources

#### Inference

Topics: distributions, variability, sample size, confidence intervals
Grade levels: 10 and up

Students guess the population mean of a normal distribution using the mean of a random sample.

Teacher Resources