# Resources For Teachers

#### Markov

Topics: two-way tables, conditional probability

Students play Roshambo against the evil Dr. Markov. If they win, they can save a captive dog. Students can improve their odds of winning by analyzing data in a two-way frequency table and recognizing the patterns in Markov's actions.

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#### Proximity

Topics: linear models

Students shoot a ball and earn higher scores the closer they are to hitting a target. They can improve their scores by interpreting data from the linear model that relates the distance of the target to how hard they shoot.

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#### CartWeight

Topics: linear models

Students guess the total weight of a cart loaded with a given number of bricks. This requires them to interpret and apply data from the linear model.

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#### Shuffleboard

Topics: linear models

Students try to push disks using varying amounts of force and earn higher scores when they land on a pad without falling off. They learn to interpret data from the linear model relating the distance to the amount of push.

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#### Floyd's of Fargo

Students find the optimal price for an insurance company premium in this game by interpreting data and applying their understanding of linear and quadratic models.

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#### Lunar Lander

Topics: rational expressions, polynomials

Students develop their skills with polynomial and rational expressions to create formulas that evaluate lunar landings.

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#### Chainsaw

Topics: linear equations, mathematical expressions

Students use a virtual chainsaw to cut logs to a target length while using the least amount of fuel. The game initially does not produce a score. Students design and test scoring formulas to use in a chainsaw tournament.

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#### Ship Odyssey

Topics: distributions, measures of central tendency, variability, sample size